About the Game!
So, we thought an explanation was in order, more so than "We are making a game about short green people"!
Goblin Insurrection is a puzzle game with many systemic elements! Puzzles are more similar to Legend of Zelda than the original Lemmings, but the player will use whatever items, or orders they have to control the rebel greenskins, as in Lemmings.
When traversing the caverns, to overcome obstacles you will have to operate old machines, like: lifts, drills, and bridges, to clear or make your way. You will have to burn obstacles to ash, and fill deep pits with water to swim across. Every time you finish a puzzle, we hope to deliver a genuine "aha" experience!
Apart from the classic puzzle elements, Goblin Insurrection will also feature elements of exploration, which is rewarded with loot! While the level in itself will be lit and visible, some areas will be hidden behind the fog of war.
While exploring, the goblins will find important items required to free their kin from oppression!
For the completionist, players have a reason to replay levels of Goblin Insurrection to make sure their brethren are saved.
The path to freedom is not a straight line! Found a key? Go back a few levels and replay the one with the locked door, rescue the poor sob on the other side!
These are features we have now, or those about to be implemented shortly.
As any other game developer we of course also have bigger plans. Creating a storyline, and making a map editor are only two of them, but first things first!